targetted_decisions = {
	make_drunkard = {
	    	diplomacy_icon = GFX_special_bloodline_decision
		from_potential = {
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_guinness_flag 
				bloodline_is_active_for = PREV
			}
		}
		potential = {
		NOT = { trait = drunkard }
		is_adult = yes
		prisoner = no
		NOT = {	trait = incapable }
		same_realm = from
		}
		allow = {
		custom_tooltip = {
			text = no_recent_drinking
			from = {
			NOT = {
				has_character_modifier = recent_drink_enc
			}
			}
		}
		}
		effect = {
			from = {
				hidden_tooltip = {
				add_character_modifier = {
					name = recent_drink_enc
					months = 6
					hidden = yes
				}
				}
				narrative_event = { id = GUINN.0001 tooltip = MakeDrunkardTooltip }
			}
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 0
		}
	}
}